Building Systems
People Depend On
Designer and systems engineer translating breakthrough ideas into working products at the intersection of wearable hardware, human factors engineering, and human-machine interfaces.
About
I work on products where getting the details right matters because people depend on them. My background is in industrial design and human factors engineering, and I usually end up somewhere between the CAD model and the person using it.
I'm known for translating stalled, theoretical, or failing ideas into real, testable products—operating at the intersection of deep tech, human factors, and early-stage commercialization. I guide teams through ambiguity using evidence, prototypes, and incremental momentum rather than authority.
Currently Senior Engineer at Triton Systems, leading R&D on wearable sensing platforms, tactile interfaces, and safety-critical human-machine systems. I manage three engineers and direct 4-7 concurrent programs, ranging from $200K to over $1M.
Previously founded Applied Design, a multidisciplinary practice supporting early-stage teams across medical, industrial, and consumer products—helping 5+ startups secure funding and launch products.
How I Work
-
Start with the User
Begin with constraints and work backwards to hardware. Make sure we're solving the right problem before building the wrong thing. -
Evidence Over Authority
Build alignment through step-by-step technical proof and physical artifacts, not hierarchy. -
Incremental Momentum
Move from abstraction to validated prototype through rapid iteration and staged builds. -
Risk Reduction
De-risk programs 30-60% through experiments, requirements refinement, and early testing. -
TRL Advancement
Drive technologies from concept (TRL 1-2) to integrated prototypes (TRL 5-7) ready for field trials.
Programs
I've led R&D on wearable sensing platforms, safety-critical ergonomics, medical devices, and human-machine interfaces—advancing systems from concept (TRL 1-2) to field-ready prototypes (TRL 5-7) across defense, medical, and commercial applications.
View All Programs →Expertise
Development
- Human-Machine Interface Design
- Wearable Systems Architecture
- Industrial Design & Product Architecture
- Advanced Prototyping & Fabrication
- Computer Aided Design (CAD)
- Tactile Sensing & Haptic Communication
- Complex Textile & Material Systems
Research
- Human Factors Engineering
- Ergonomics & Usability Testing
- User Research & Field Validation
- Psychophysical Measurement
- Motion Capture Studies
- Perceptual Validation
- Systems Architecture
Strategy
- Cross-Functional Team Leadership
- Federal R&D Program Execution
- SBIR/STTR Grant Leadership
- TRL Advancement (1-7)
- Risk Reduction & De-risking
- Product Commercialization
- OEM Partner Engagement
Domains
- Wearable Technology
- Medical Devices
- Defense & Aerospace
- Safety-Critical Systems
- Consumer Products
- Educational Technology
- IoT & Connected Devices
Research
Exploring Squish: Understanding Dynamic Material Perception and Haptic Thresholds
Established psychophysical thresholds for dynamic material compliance, revealing individual variability in tactile perception and laying groundwork for next-generation haptic interfaces in prosthetics, VR, teleoperation, and adaptive controls.
Contact
I work with teams building first-of-kind systems where human factors, industrial design, and emerging technology intersect. Open to consulting, advisory roles, and collaborative R&D programs.